![]() If the topic gets too deep, you can side track and get lost for a little while in the sheer weirdness of the fae world. I particularly enjoy it because it gives you all these great chances to step back, to step away. It’s a way to explore relationships to pain, wrapped up in this really layered, evocative, fantastic tapestry. And Changeling is a game about people who were hurt, and who are reacting to that. ![]() To a lot of philosophy, their relationship to pain is the one thing that makes human beings unique. By that, I mean using horror, fantasy, exploration, adventure, investigation, and social interaction to explore ideas about the human condition. ![]() I worked on a lot of things I’m very proud of, but Changeling gave me the chance to dig into what I really feel is the core of Chronicles of Darkness. Most fun project: This is a really hard one, but Changeling: The Lost, Second Edition. David A Hill Jr - December 27th, 2016, 10:00 am
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